Projects

Agentic Tarot thumbnail
Agentic Tarot — Context Arcana
2025-11 – Present
AI Solution Architect, Founder
Designed and built a fully agentic online business from the ground up — an AI-powered tarot reading platform where every layer of the stack is orchestrated by AI agents. Claude-powered agents handle reading generation, personalization, and contextual narrative; a Stripe-integrated storefront manages commerce end-to-end; automated content pipelines drive SEO and social distribution. The system operates with minimal human intervention, demonstrating applied AI architecture across inference, workflow orchestration, payment processing, and growth automation.
Canoo HMI Dashboard thumbnail
Canoo HMI Dashboard — Canoo
2021-11 – 2025-01
Lead HMI Software Engineer
Led architecture and implementation of vehicle dashboard touchscreen UI/HMI in Unreal/Qt-QML; team leadership and hiring.
Solar Ash (UI) thumbnail
Solar Ash (UI) — Heart Machine
2021-04 – 2021-11
Senior Systems Engineer
UI programming in Unreal Engine C++/Blueprints for PS4/PS5 and PC.
Lemons Must Die thumbnail
Lemons Must Die — Superbyte Games
2015-05 – 2019-06
Enginneernig and Design
Gameplay Programming, UI Programming, and Level Design for levels 2–13, including boss combat design and programming.
Borderlands 2 / The Pre-Sequel – 4P Splitscreen GUI thumbnail
Borderlands 2 / The Pre-Sequel – 4P Splitscreen GUI — Midnight Studios
2013-10 – 2015-07
Software Engineer III
Implemented GUI features enabling 4-player local splitscreen.
FBI Crime Scene Training Game thumbnail
FBI Crime Scene Training Game — Janus Research Group
2012-03 – 2013-10
Principal Software Engineer
Led design and development; built core gameplay systems and networking in Unreal Engine 3.