Projects
Agentic Tarot — Context Arcana
2025-11 – Present
AI Solution Architect, Founder
A fully agentic online business built from the ground up — Claude-powered agents handle reading generation and personalization, a Stripe-integrated storefront manages commerce end-to-end, and automated content pipelines drive SEO and social distribution, all running with minimal human intervention.
Context Architecture System — Context Arcana
2026-01 – Present
Founder, AI Solution Architect
Open framework for portable AI context: structured, Git-tracked files you own that work across models and tools. Shipped the Shell/Body model, Shell Starter Kit, a validator CLI, and export tooling for Claude, GPT, Gemini, and Cursor.
Canoo HMI Dashboard — Canoo
2021-11 – 2025-01
Lead HMI Software Engineer
Led architecture and implementation of vehicle dashboard touchscreen UI/HMI in Unreal/Qt-QML; brought UE to 60+ fps on NXP i.MX8 automotive hardware.
Solar Ash (UI) — Heart Machine
2021-04 – 2021-11
Senior Systems Engineer
UI programming in Unreal Engine C++/Blueprints for PS4/PS5 and PC.
Lemons Must Die — Superbyte Games
2015-05 – 2019-06
Engineering and Design
Gameplay programming, UI programming, and level design for levels 2–13, including boss combat design and programming.
Borderlands 2 / The Pre-Sequel — 4P Splitscreen GUI — Midnight Studios
2013-10 – 2015-07
Software Engineer III
Implemented GUI features enabling 4-player local splitscreen.
FBI Crime Scene Training Game — Janus Research Group
2012-03 – 2013-10
Principal Software Engineer
Led design and development; built core gameplay systems and networking in Unreal Engine 3.